The upcoming release of Final Fantasy 7 Rebirth has sparked discussions about its genre classification. While some may label it as a JRPG, the game’s director, Naoki Hamaguchi, has expressed his indifference towards such categorizations. In an interview with TheGamer, Hamaguchi emphasized that he is not concerned with restricting the game to any one genre. Instead, he aims to create an experience that appeals to a global audience, disregarding the traditional boundaries set by the JRPG label.
Contrary to the previous views expressed by Final Fantasy 16 producer Naoki Yoshida, who criticized the term “JRPG” as “discriminatory,” Hamaguchi’s approach highlights a new perspective within the industry. While the debate on defining JRPGs has been ongoing for years, Hamaguchi’s focus lies on the game itself rather than its classification.
The concept of a JRPG has been difficult to define due to its evolving nature and diverse range of gameplay mechanics. GamesRadar’s Dustin Bailey extensively explored the origins of the genre and the challenges in establishing definitive descriptors. The varying opinions within the industry, including those of Final Fantasy 7 Rebirth’s creative director Tetsuya Nomura and producer Yoshinori Kitase, further contribute to the ongoing debate.
Hamaguchi’s indifference towards genre classification stems from his desire to create the game he envisions, unrestricted by preconceived notions. Whether Final Fantasy 7 Rebirth is ultimately labeled as a JRPG or not, Hamaguchi remains resolute in his creative vision. He acknowledges that external perceptions may still lead people to categorize the game as such, but he does not let that define his work.
Final Fantasy 7 Rebirth, by traditional standards, falls within the JRPG genre, particularly when compared to the more action-oriented Final Fantasy 16. However, the game’s director is determined to redefine these boundaries and push the limits of what a JRPG can be. The forthcoming release on the PlayStation 5 on February 29 has garnered much anticipation, and players can even experience a demo today.
Naoki Hamaguchi’s approach to Final Fantasy 7 Rebirth showcases a shift in mindset within the gaming industry. By disregarding strict genre classifications, he aims to create a game that appeals to a global audience and breaks free from the limitations imposed by traditional labels. As the game’s release approaches, players eagerly anticipate the unique experience that Final Fantasy 7 Rebirth promises, regardless of how it is ultimately categorized.
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