Behaviour Interactive recently announced plans to lay off up to 95 employees as part of strategic structural changes within the company. The decision was made in an effort to draw upon the company’s historical strengths and craft an ambitious vision for future success. The company acknowledged the significant growth in its employee count over the last five years, with an increase from 575 to 1,300 employees. However, the growing popularity of the gaming industry has also brought about unprecedented competition, leading to the need for restructuring.
Impact on Montreal Studio
The layoffs seem to have hit Behaviour Interactive’s Montreal studio the hardest, with 70 employees being removed from their positions. Despite this, the company assured that the development of its biggest IP, Dead By Daylight, will not be affected by the reduction in staff. Co-founder and CEO Rémi Racine expressed appreciation for the affected employees and emphasized the company’s confidence that these decisions will lead to continued success. The commitment to excellence in products and workplace culture remains a top priority as the company enters the next phase of growth.
Rise of Layoffs in the Gaming Industry
Layoffs in the gaming industry have been on the rise, with Behaviour Interactive’s announcement coming on the heels of Just Cause developer Avalanche Studios revealing the closure of two studios, including its Montreal location. This trend highlights the challenges faced by game development companies in an increasingly competitive market.
The decision to lay off employees at Behaviour Interactive reflects the company’s strategic efforts to adapt to the changing landscape of the gaming industry. While layoffs are never easy, they are sometimes necessary to ensure the long-term viability and success of the company. As Behaviour Interactive moves forward with its restructured vision, the focus remains on delivering high-quality products and maintaining a positive workplace culture.
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