Ubisoft has taken the significant step of postponing the release of Assassin’s Creed Shadows to February 2025. This decision is not arbitrary; rather, it stems from the company’s desire to enhance game quality and ensure that it meets players’ expectations. Ubisoft’s acknowledgment of “learnings” derived from the lukewarm reception of Star Wars Outlaws underscores the
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Idea Factory is set to introduce an exhilarating addition to its popular Neptunia series with “Neptunia Riders Vs Dogoos,” launching for the Nintendo Switch on January 28, 2025. This motorcycle combat action game invites players to embark on a thrilling journey alongside an exciting cast of characters, including Uzume and the Goddesses, as they navigate
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In an era where natural disasters frequently disrupt communication networks, innovative solutions are critical to maintaining connectivity. Recently, SpaceX announced that its partnership with T-Mobile has materialized in the form of a groundbreaking service providing SMS capabilities via Starlink satellites for customers affected by Hurricanes Helene and Milton. This capability not only highlights the potential
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The Silent Hill franchise has long been hailed as one of the cornerstones of survival horror gaming. Its haunting atmosphere, intricate storytelling, and iconic characters have enchanted and disturbed players since the late ’90s. As the landscape of video games evolves, the nostalgia-driven trend of remakes offers developers a chance to revive and reinterpret classic
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As the tech world gears up for the Consumer Electronics Show (CES) 2025, one of the most awaited presentations comes from Nvidia’s CEO, Jensen Huang. Scheduled for January 6th at 6:30 PM PT / 9:30 PM ET, Huang’s keynote represents a significant event in the tech calendar. This year’s CES is eagerly anticipated, especially given
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Monolith Soft, renowned for its iconic Xenoblade Chronicles franchise, is ambitiously evolving its in-house game engine to pave the way for future endeavors. The creative minds at the studio, notably Chief Creative Officer Tetsuya Takahashi and lead programmer Michihiko Inaba, have recently shared insights into this ambitious plan during an interview with Japanese publication CGworld.
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