Elden Ring director Hidetaka Miyazaki has shared his thoughts on game difficulty and accessibility in a recent interview with PC Gamer. He expressed that while players may seek outside help and guides, the team at FromSoftware aims to cater to those who prefer to navigate the game world organically without relying on external sources. Miyazaki emphasized that the goal is not to design games with the assumption that players will seek assistance, but rather to provide a fulfilling experience for all types of players.
Miyazaki touched upon the distinction between the overall difficulty of a game and the ease of navigation within it. While some players may find certain boss fights challenging, others might struggle with simply finding their way through intricate game environments. The director hinted at the need to address any areas where players who choose to go in blind may face obstacles that hinder their progress. By acknowledging the importance of accommodating different playstyles, Miyazaki showed a willingness to make adjustments to enhance the accessibility of FromSoftware games.
Despite Miyazaki’s efforts to create games that are enjoyable for a wide range of players, he acknowledged that there is always room for improvement. He mentioned that if a player finds themselves unable to progress without external help, it signifies an opportunity for the development team to refine their approach and cater to that segment of the player base. By staying open to feedback and actively seeking ways to make their games more accessible, FromSoftware aims to create a more inclusive and rewarding gaming experience for all.
Looking Ahead
As FromSoftware continues to expand its gaming universe with titles like Elden Ring, Miyazaki remains committed to evolving the accessibility of their games. By ensuring that veteran players have the necessary skills and knowledge to tackle new challenges, the studio hopes to maintain a supportive environment for both newcomers and seasoned gamers alike. With a focus on empowering players to explore and conquer the game world at their own pace, FromSoftware strives to create immersive and engaging experiences that resonate with a diverse audience.
Hidetaka Miyazaki’s perspective on game accessibility sheds light on the studio’s dedication to providing a balanced and fulfilling gaming experience for all players. By embracing feedback and striving for continuous improvement, FromSoftware aims to create games that are challenging yet accessible to a broad audience. As they look towards the future, players can expect to see further enhancements that cater to different playstyles and preferences, ensuring that the world of FromSoftware remains an exciting and dynamic realm for all who venture into it.
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