Ghost of Tsushima’s Poor Performance on Intel GPUs: A Critical Analysis

Ghost of Tsushima’s Poor Performance on Intel GPUs: A Critical Analysis

Sony’s PS4 classic, Ghost of Tsushima, has recently been released on PC with much anticipation. The porting wizards, Nixxes, have made efforts to ensure that the game runs smoothly on a variety of hardware setups, including incorporating the latest GPU features. However, a major oversight has been highlighted in the performance of the game on Intel Ark GPUs, raising questions about the thoroughness of the testing process.

Testing Performance

The performance testing of Ghost of Tsushima on a range of CPUs and GPUs has revealed some interesting findings. While the game has generally run well on both AMD and Nvidia graphics cards, there have been reports of crashes on a particular model which will be further investigated. The real surprise came with the testing of Intel’s Arc cards, which displayed unusual results and scenes that left much to be desired.

The performance of Ghost of Tsushima on Intel Arc GPUs has been less than satisfactory, with reports of missing upper arms and floating clothing items resembling a poltergeist. This is a stark contrast to the smooth performance experienced on other GPUs, raising concerns about the compatibility of the game with Intel’s hardware. The presence of such rendering issues on a widely-anticipated PC port is concerning and points to a lack of proper testing on Intel GPUs.

Comparison with Other Ports

In comparison to Nixxes’ recent PC port of Horizon Forbidden West, which did not exhibit similar issues with Arc GPUs, the shortcomings in the Ghost of Tsushima port become more apparent. While it is expected that Intel will release drivers to address these bugs, the fact remains that the game was not adequately tested on Arc cards prior to release. This oversight reflects poorly on both Sony/Nixxes and Intel, highlighting gaps in the quality assurance process.

The presence of rendering bugs, such as missing limbs and floating objects, in a game of Ghost of Tsushima’s caliber is unprecedented. Typically, such issues are associated with alpha or beta releases, rather than a full version backed by a major publisher and experienced developers. Despite attempts to resolve these bugs through various graphics options and driver updates, the issues persist, indicating a fundamental flaw in the game’s optimization for Intel hardware.

The poor performance of Ghost of Tsushima on Intel Arc GPUs underscores the importance of thorough testing and optimization for a successful PC port. The presence of rendering bugs and other issues on Intel hardware raises questions about the compatibility of the game with a wider range of GPUs. Moving forward, it is imperative for developers to address these issues promptly through updates and patches to ensure a seamless gaming experience for all players.

Hardware

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